
SGPX
2014
Race against the clock to beat your friends in this Unity3D game.
Games and game technology I have designed, programmed, and built with talented collaborators.
2022
A picross game for the Playdate.
2020
An experiment to build a platformer using hex-engine.

2014
A multiplayer turn-based strategy game with robot ghosts fighting werewolves.

2014
A free and open 3D game engine written in D.

2014
Race against the clock to beat your friends in this Unity3D game.

2013
See how many bubbles you can pop before they collide!

2013
An engagingly-fast card game where you compete to be the top actor.

2012
An online multiplayer shooter developed in Unity/C#.

2012
A 2D cooperative arcade shooter built in C#/XNA.

2012
An arcade puzzler inspired by Frogger and developed in Flash/AS3.

2011
A simple C#/XNA shooter built by myself as an introduction to game development.

20xx
An ambitious total conversion for Battlefield 2142.

20xx
An RPG that represents my first foray into game design, game logic, and team management.